Sharing the Roadmap Leading to Official Release

Hello, Agents. This is Jaeeun Park, Creative Director of Section 13.

First and foremost, we would like to express our sincere gratitude to everyone supporting and providing feedback for Section 13 during its current Early Access. Over the past year and a half or so of Early Access, we have been focused on key development work such as making system changes, adjusting balance, and adding narrative elements. However, we understand that many of you may have been waiting for content updates and were disappointed by the slower pace of changes in that area during this time.

Now, we would like to focus our redoubled efforts on completing the game, leading up to the official launch. Please allow us to share what content and changes we are planning by quickly going over our roadmap.

Future Levels and Narrative

Our most important work is to finish up the subsequent levels and the final boss. We are working to create an immersive gameplay experience by making everything in the game–the agent characters, the mission at Section 13, and all the things presented within the game–coherent and convincing. The culmination of our efforts in this area will be revealed in May 2025 when we go into official launch. At that time, we will also be bringing you the fully completed co-op mode.

For updates prior to the official launch: while the roadmap notes early 2025, we plan to bring updates based on our development progress, including more procedurally generated level(s) (like the Sanitation Tunnels) and additional variants of existing levels.

Quarantined Entities (QTs)

We are also planning to introduce multiple new enemies with those new levels. While the exact number has not been finalized, we’ve been making the bold decision to further develop new enemy ideas as long as they fit the level and provide a more fun gameplay experience. I am hoping to be able to share some interim updates on these in a dev log soon.

Weapons and Tactical Gear

We plan to bring back the Plasmoid Launcher (which had been available earlier) after touching up its usability and reworking its perks. We are also planning to introduce various new tactical gear. We already finalized plans for, as well as started developing, two of them. I plan to share information on those in a future dev log as well.

While we have been adjusting weapons to highlight each of their unique characteristics, there is still room for improvement in terms of balance and usability. We would greatly appreciate your continued feedback in these areas.

Power-Ups and Skills

We have received a lot of positive feedback on Body Mods and Weapon Mods, and we concluded that they provide good potential for power-ups. Many Agents who played Section 13 have suggested unique perk options, and we are currently reviewing how we can best implement them. We will continue to add Synaptic Enhancements and Body Mod options. We expect to be able to share at least 10–and possibly up to 20–Synaptic Enhancements by early next year.

Thanks to your feedback, we are continually improving Section 13. We will keep incorporating your valuable input in order to create the best experience we can.

Please look forward to Section 13’s future updates. We are committed to completing this journey together with you, our Agents.

Sincerely,
Jaeeun Park

Ocean Drive Studio

Published by
Ocean Drive Studio

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