Hello, this is Jaeeun Park, Creative Director of Section 13.
In this dev log, we’re going to share some of developments we’ve made since the 0.20 updates, which was polishing work on accessibility and growth elements.
For the past year, we’ve been focusing our efforts on making improvements to systems and existing content. But many players are eager for new content, as well as updates about the multiplayer situation.
Regarding new content: We began working on additional levels right after the most recent update, and we’re happy to share some screenshots with you.
The first new level is another procedurally generated area (similar to the Sanitation Tunnels), where the layout will change each time you enter. This will serve as an optional route through the main path of the game, which gives players the opportunity to earn some additional rewards.
The second new level comes directly after the Exosuit bossfight, and consists of a lab environment where Section 13 houses QTs for containment and study. This level will be an intense combat challenge that leads up to the final boss chamber, but we’re confident that skilled agents can handle it.
We appreciate your patience and support.
Thank you,
Jaeeun Park
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