Hello, this is Yeongseok Heo, a designer on this project.
I’m here to introduce the content that will be revealed in the March patch.
The development team wants players to face new experiences and choices in every session. To reflect this intent, we’ve added around 20 new Synaptics.
Previously, most choices in the Synaptic pool focused on revival abilities and firepower, leading to relatively similar selections for each session. This time, we’ve focused on adding Synaptics beyond just firepower and revival to diversify the gameplay.
You’ll be able to check the detailed effects of each Synaptic in the Synaptics Codex after the patch is released. Here are some of the new types:
Health Recovery & Toughness Synaptics
While they won’t make you feel completely invincible (since this is a shooter, after all), they will help you to safely clear the game.
Perfect for weapons that fire a large amount of ammo, such as the Arc Cannon or Minigun.
Designed to assist you while exploring the ruined company facilities.
Wildcard power-ups that will help to boost players’ confidence.
A New Level You Might Stumble Upon
Depending on your luck, you might find yourself dropping into a freaky new map.
A challenging map that comes after the Exosuit stage.
Everyone’s favorite healer, Beaker, has returned!
When I play as Beaker, I usually focus on boosting her firepower, especially since it’s hard for her to match the burst damage of Red or Boy Scout. Alternatively, you can focus on stacking her recovery and toughness in hopes of achieving an extremely stable and hard-to-kill build.
Weapons that deal electric damage now have a chance to stun enemies periodically, instead of that status’s previous effect (increased crit chance). It’s a great option for safer gameplay. And, personally, since I’m a coward, I always pick electric mods whenever they appear.
Multiplayer, which many of you have been eagerly waiting for, will finally be returning soon! We’re rigorously testing and fine-tuning to ensure a better experience, so please hang in there just a little longer.
For those who enjoy the story, we’ve added a few small bits of narrative to the single-player mode, specifically around recruiting new characters.
Our director, Jaeeun Park, is too busy to write this dev log, so I took over!
Here’s his daily schedule:
As you can see, he barely has a moment to breathe. Hopefully, once the game launches, he’ll finally be able to “Rest in Peace”. Metaphorically.
Survivors, On this first month of the year that will launch God Save Birmingham into…
Tacticians, This year’s official launch of Lost Eidolons: Veil of the Witch was only possible…
Agents, It’s already the holiday season! We hope you are enjoying your time with family…
Survivors, We made it through another year! In 2025, we had more opportunities to bring…
Survivors, You may have seen that our team headed to Birmingham in November, and we…