[1.2.12 Patch Notes]
New Features
- Added the new Morale Boost system
- Characters who did not participate in expeditions have a chance to gain a 2-tiered buff: Ambitious and Enthusiastic

- Ambitious buff
- Obtain a class skill at the start of the expedition
- Gain increased combat stats
- Obtain a class skill at the start of the expedition
- Enthusiastic buff
- Obtain an upgraded class skill at the start of the expedition
- Two starting skills are upgraded
- Gain increased combat stats
- Obtain an upgraded class skill at the start of the expedition
- Characters who did not participate in expeditions have a chance to gain a 2-tiered buff: Ambitious and Enthusiastic
- Added the Talent Skill system
- Added 2 new Talent passives for each character

- Talent passives are included in the skill card pool
- Added 2 new Talent passives for each character
- Added the Blessed Relic system
- Relics now have a chance to be given as an upgraded version as Blessed Relics
- Blessed Relics provide enhanced effects


- Relics now have a chance to be given as an upgraded version as Blessed Relics
- Added the Relic Exchanger item
- Relic Exchanger replaces a relic with another random relic
- Relic Exchanger can be purchased from the shop

- Relic Exchanger replaces a relic with another random relic
- Added audio/visual effects for some passive skills when they trigger
Changes and Improvements
- Changed the “Random” encounter to “Chaos” encounter

- Added relevant new encounter events
- “Chaos” encounters are not bound to specific rewards, meaning they could give rewards normally unavailable from Forked Road encounters

- Blessed version of “Chaos” encounters will give an additional reward based on dice roll
- Added relevant new encounter events
- Shortened some combat scenarios by reducing the number of enemies and combat dialogue lines
- Reduced text and selection steps for certain encounters, especially when you are seeing them multiple times
- Temporary allies now also receive various effects
- Altar of Fire upgrades (including Greater Blessing effects) now apply to temporary allies as well
- “Wear and Tear” and “Unbalanced Diet” trial effects now apply to temporary allies as well
- Altar of Fire upgrades (including Greater Blessing effects) now apply to temporary allies as well
- Unguardable attacks will no longer be guarded even if the enemy unit has a guaranteed Guard chance
- Improved audio/visual effects for Greater Blessings (sword, spear, and bow) from the Altar of Fire
- Relic encounters now have a chance to grant a piece of the staff relic

- Combined the “Partnership Points” encounter and the “Blessed Signs” encounter
- Rewards have been adjusted accordingly
- Rewards have been adjusted accordingly
- The Workshop now unlocks alongside Chamber of Trials, instead of after beating a Trial expedition
- It is now possible to craft an accessory as soon as you unlock Trials, with the Mana Core given for free
- It is now possible to craft an accessory as soon as you unlock Trials, with the Mana Core given for free
- When scrolling through the combat menu, the cursor now cycles in a loop instead of ending at the first/last option

- Controllers now have dedicated hot keys for “Swap Weapons” and “Wait”/“Defend” commands

Bug Fixes
- Fixed the issue where the Tree of Life’s interaction icon showed on incorrect tiles, if it was moved by the Behemoth’s “Crashing Ram” skill
- Fixed the issue where the “Counterstrike” effects were not properly applied under certain conditions
- Fixed the issue where certain non-combat events did not appear
- Fixed the issue where the “Blade of Balance” item would get discounted if the “Conspirator’s Ring” relic was acquired from the shop; “Blade of Balance” cannot be discounted
- Fixed the issue where you could not assign a key for custom “Rotate Battlefield” keybind, if the same key was assigned in a previous attempt that timed out before completing
[1.1.9 Patch Notes]
Changes and Improvements
New Expedition Difficulty Options
- Added difficulty selection, “Witch’s Wrath” and “Witch’s Whisper.” This replaces the previous God Mode feature.

Combat Difficulty Adjustments
- The number of Vermiliths appearing in the Vermilith battle has been reduced, and other monster enemies now appear instead.
- The failure condition for villager rescue maps has changed from “3 or more villagers killed” to “All allies defeated.” Successfully rescuing 3 villagers now grants additional rewards instead.
- In the second Bernhardt battle, the damage reduction from his defense stance has been lowered from 90% to 50%.
- In the third Bernhardt battle, Bernhardt’s HP recovery effect when receiving a critical hit now only activates while linked to his “Umbral Chains.”
Relic Improvements
- Cracked Wind-Up Soldier
Deals 15 damage to all enemies whenever an ally is defeated. Triggers up to 3 times per battle. - Scholar’s Candelabrum
Speaking to an ally at camp raises their Physical/Magic Attack and Physical/Magic Defense by +3. This relic can be used 2 times, then no more. - Luminescent Box
At the start of the Ally Turn, any allies below half health regain 15 HP. - Bloody Effigy
For every status effect on an ally, they gain +3 Physical and Magic Attack, but -2 max HP. - Tattered Banner
Allies under 60% HP gain +10 to Physical and Magic Attack. - Notched Hilt
Upon acquiring, the max HP of all allies is reduced by 10. With each successive victory, max HP goes up by 5 (caps at +20).
Trap Skill Adjustments
- Increased gold obtained from the “Pillaging Trap” effect.
- Increased damage dealt by “Bomb Snare.”
Name and Text Updates
- Added clarification that the “Phantom Grudge” area created by the “Dark Phantom” skill lasts for 5 turns.
- Renamed couple of Bernhardt’s effects:
- “Melee Defense Stance” → “Riposte”
- “Ranged Defense Stance” → “Repel”
- Adjusted some achievement description wording for better clarity
System & Visual Improvements
- When rerolling skills/stat cards, the card immediately before it will not appear again.
- Added tutorials for certain enemy and elite enemy skills.
- Added visual effects to help identify status effects.
- New status effect visuals for Bernhardt’s “Riposte” and “Repel.”
- Passive effect visuals for Fellheart’s “Shadow Armor” and “Shadow Shield.”
- You can now find hints for recruiting new characters starting right after the prologue.

Bug Fixes
- Fixed an issue where Vermilith would use Devour while under “Immobilized” status.
- Fixed an issue in the third Fellheart battle where Fellheart only used “Shadow Cyclone” once.
- Fixed a bug where Elena could make multiple moves under specific conditions while in “Lone Wolf” state.
- Fixed an issue where when in Concealed state, counterattack damage did not show in preview.
- Fixed an issue of “Lantern of the Dead” relic effect triggering when summons caused enemy retreats.
- Fixed a progression blocker where, if “Raven Contract” and “Pumpkin Seed Bundle” relics were both owned, and “Pumpkin Seed Bundle” became disabled due to a crisis event, the player could no longer interact with the Raven thereby halting the expedition.
- Fixed an issue where Behemoth would use the “Crashing Ram” skill on units in “Concealed” state.
- Fixed an issue where the game could softlock in a certain combat scenario under specific conditions
[1.0.12 Patch Notes]
We are bringing balance changes to accelerate permanent progression and ease the difficulty spike with the following changes–on top of bug fixes!
Changes/Improvements
As mentioned in our dev log, we are adjusting rewards as below, in order to improve the ratio of persistent progression to gameplay.
- Increased the number of Rune Fragment drops
Increased the number of Rune Fragment drops from boss fights, in order to reduce the time it takes to promote all characters/classes.- Act 1 Boss: 1 → 4
- Act 2 Boss: 2 → 4
- Act 3 Boss: 3 → 4
- Act 4 Boss 1: 1 → 2
- Act 4 Boss 2: 1 → 2
- Increased the amount of Partnership Points obtained after winning a battle
Increased the rate of acquiring Partnership Points. We would like to help expedite reaching Partnership Level 3 sooner.- Partnership Points Obtained per Battle: 10 → 20
- Increased the number of Sacred Embers obtained after winning a battle
Based on feedback that the Sacred Ember is slow to collect, we are making the following adjustments to Sacred Ember drops. We hope this provides a better player experience, in getting the team stronger through the Altar of Fire relative to the overall playtime.- Changed the base Sacred Ember drop from witting normal battles: 2 → 4
- Changed the number of Sacred Embers dropped from winning boss battles: 3/5/10 → 5/10/15
- Increased the rewards obtained from treasure chests in battle
Based on feedback that rewards from treasure chests are underwhelming compared to the time/effort they take, we increased the drops for some rewards from treasure chests.- Gold: 100-150 → 300-500
- Sacred Embers: 1-2 → 3-5
- Improved Laurent’s spell attacks
Based on feedback around Laurent’s spell cast range, we increased the range of the following spells, in order to make Laurent and his spells more effective.- Increased the range of Fireball, Hydro Bomb, and Glacial Gale
- Increased the Power value of Greater Fireball
Bug Fixes
- Fixed an issue that could cause the game to crash
- Fixed the issue where a concealed unit would be revealed, if it was healed while in concealment











