[1.3.18 Patch Notes]
Bug Fixes
- Fixed a softlock issue, where removing the Pumpkin Seed Bundle relic under certain conditions would block further progression
- If you encountered this issue already, you would need to abandon the current expedition as the fix is not applied retroactively.
We sincerely apologize for any inconvenience this bug has caused.
- If you encountered this issue already, you would need to abandon the current expedition as the fix is not applied retroactively.
- Fixed a color tag text error in one of the relic descriptions
[1.3.14 Patch Notes]
New Feature
- Added the Quick Expedition feature
- Quick Expedition will be unlocked after you clear through Act 3 at least once
- You can toggle Quick Expedition in the Set Out screen

- Quick Expeditions have less battles and events, but we’ve adjusted various power-ups and rewards to keep the final power level to be similar to regular expeditions
- We also added a non-combat event specific to the Quick Expedition mode
- Added difficulty adjustment with the Enemy Mastery Level slider
- You can set the Enemy Mastery Level for expeditions and the Phantom Arena, being able to create challenges that are not tied to Trial conditions
- Enemy Mastery Level is set with a multi-step adjustment slider, which affects all enemy stats except for Movement

- Enemy Mastery Level setting can be applied together with Trials; in this case, the enemy Mastery Level for the specific Trial level will be the minimum

- Added the Phantom Arena
- Phantom Arena is a mode where you can save your build from a completed expedition, and utilize it to take on various other combat scenarios

- When you complete an expedition, you can choose to save your build for use in the Phantom Arena

- Enemy Mastery Level can also be adjusted for Phantom Arena battles
- We also added 7 in-game Side Challenges and rewards for Phantom Arena content
- Phantom Arena is a mode where you can save your build from a completed expedition, and utilize it to take on various other combat scenarios
Changes and Improvements
- Made improvements so that, when choices pop up during dialogue events, it would not result in an immediate selection
- Raised the stats of Fallen units created by the player
- Added text about Enemy Mastery Levels to the Trial Level Modifier info

- Adjusted the display area within the Unit Info window so that stat values do not end up with a line break
Bug Fixes
- Fixed the issue where Evie’s equipment ability, Hymn of Revival, gave less EXP than it should
- Fixed the issue where, when Marco’s Battlemaster skill triggered, the effects would display without the relevant text
- Fixed the issue where, if Fontaine’s Range Master skill was triggered while equipped with a pike, the relevant effects would not display properly
- Fixed the issue where some environmental reaction effects did not display properly
- Fixed the issue where the Talent Skills would not be marked as obtained in the Codex
* Even if you obtained Talent Skills before, you need to obtain them again after the patch to fill the Codex entry - Fixed the issue where some skills did not show up on the skill selection list at the start of an expedition for characters with the Ambitious or the Enthusiastic buff from the Morale Boost system
- Fixed the issue where the Wraith Guardian relic would not function properly under certain conditions
- Fixed the issue where the Raven Contract relic would sometimes provide blessings for weapons not equipped by any of your units
- Fixed the issue where undoing would remove tile markers for cyclones spawned in certain battles
- Fixed the issue where the Altar of Fire would sometimes display incorrect effects, under certain conditions while interacting with the UI using a controller
- Fixed the issue where, under certain circumstances, attacking Sable with Fontaine’s Range Master effect would make Sable end her turn without taking any action
- Fixed the issue in Karlotta’s 3rd battle variant, where the enemy stat boost from Trial effects did not apply to the giant when it was revived
- Fixed the issue where Rosalina’s Talent Skill, Arbiter of Light, would damage large enemies multiple times
- Fixed the issue where you could obtain multiple relics at once at the Map Destination node
- Fixed the issue where some combat events could not be properly completed, if an undo was used for a combat event decision made during Elena’s Shooting Spree windup
- Fixed a text tag error in a string
[1.2.12 Patch Notes]
New Features
- Added the new Morale Boost system
- Characters who did not participate in expeditions have a chance to gain a 2-tiered buff: Ambitious and Enthusiastic

- Ambitious buff
- Obtain a class skill at the start of the expedition
- Gain increased combat stats
- Obtain a class skill at the start of the expedition
- Enthusiastic buff
- Obtain an upgraded class skill at the start of the expedition
- Two starting skills are upgraded
- Gain increased combat stats
- Obtain an upgraded class skill at the start of the expedition
- Characters who did not participate in expeditions have a chance to gain a 2-tiered buff: Ambitious and Enthusiastic
- Added the Talent Skill system
- Added 2 new Talent passives for each character

- Talent passives are included in the skill card pool
- Added 2 new Talent passives for each character
- Added the Blessed Relic system
- Relics now have a chance to be given as an upgraded version as Blessed Relics
- Blessed Relics provide enhanced effects


- Relics now have a chance to be given as an upgraded version as Blessed Relics
- Added the Relic Exchanger item
- Relic Exchanger replaces a relic with another random relic
- Relic Exchanger can be purchased from the shop

- Relic Exchanger replaces a relic with another random relic
- Added audio/visual effects for some passive skills when they trigger
Changes and Improvements
- Changed the “Random” encounter to “Chaos” encounter

- Added relevant new encounter events
- “Chaos” encounters are not bound to specific rewards, meaning they could give rewards normally unavailable from Forked Road encounters

- Blessed version of “Chaos” encounters will give an additional reward based on dice roll
- Added relevant new encounter events
- Shortened some combat scenarios by reducing the number of enemies and combat dialogue lines
- Reduced text and selection steps for certain encounters, especially when you are seeing them multiple times
- Temporary allies now also receive various effects
- Altar of Fire upgrades (including Greater Blessing effects) now apply to temporary allies as well
- “Wear and Tear” and “Unbalanced Diet” trial effects now apply to temporary allies as well
- Altar of Fire upgrades (including Greater Blessing effects) now apply to temporary allies as well
- Unguardable attacks will no longer be guarded even if the enemy unit has a guaranteed Guard chance
- Improved audio/visual effects for Greater Blessings (sword, spear, and bow) from the Altar of Fire
- Relic encounters now have a chance to grant a piece of the staff relic

- Combined the “Partnership Points” encounter and the “Blessed Signs” encounter
- Rewards have been adjusted accordingly
- Rewards have been adjusted accordingly
- The Workshop now unlocks alongside Chamber of Trials, instead of after beating a Trial expedition
- It is now possible to craft an accessory as soon as you unlock Trials, with the Mana Core given for free
- It is now possible to craft an accessory as soon as you unlock Trials, with the Mana Core given for free
- When scrolling through the combat menu, the cursor now cycles in a loop instead of ending at the first/last option

- Controllers now have dedicated hot keys for “Swap Weapons” and “Wait”/“Defend” commands

Bug Fixes
- Fixed the issue where the Tree of Life’s interaction icon showed on incorrect tiles, if it was moved by the Behemoth’s “Crashing Ram” skill
- Fixed the issue where the “Counterstrike” effects were not properly applied under certain conditions
- Fixed the issue where certain non-combat events did not appear
- Fixed the issue where the “Blade of Balance” item would get discounted if the “Conspirator’s Ring” relic was acquired from the shop; “Blade of Balance” cannot be discounted
- Fixed the issue where you could not assign a key for custom “Rotate Battlefield” keybind, if the same key was assigned in a previous attempt that timed out before completing
[1.1.9 Patch Notes]
Changes and Improvements
New Expedition Difficulty Options
- Added difficulty selection, “Witch’s Wrath” and “Witch’s Whisper.” This replaces the previous God Mode feature.

Combat Difficulty Adjustments
- The number of Vermiliths appearing in the Vermilith battle has been reduced, and other monster enemies now appear instead.
- The failure condition for villager rescue maps has changed from “3 or more villagers killed” to “All allies defeated.” Successfully rescuing 3 villagers now grants additional rewards instead.
- In the second Bernhardt battle, the damage reduction from his defense stance has been lowered from 90% to 50%.
- In the third Bernhardt battle, Bernhardt’s HP recovery effect when receiving a critical hit now only activates while linked to his “Umbral Chains.”
Relic Improvements
- Cracked Wind-Up Soldier
Deals 15 damage to all enemies whenever an ally is defeated. Triggers up to 3 times per battle. - Scholar’s Candelabrum
Speaking to an ally at camp raises their Physical/Magic Attack and Physical/Magic Defense by +3. This relic can be used 2 times, then no more. - Luminescent Box
At the start of the Ally Turn, any allies below half health regain 15 HP. - Bloody Effigy
For every status effect on an ally, they gain +3 Physical and Magic Attack, but -2 max HP. - Tattered Banner
Allies under 60% HP gain +10 to Physical and Magic Attack. - Notched Hilt
Upon acquiring, the max HP of all allies is reduced by 10. With each successive victory, max HP goes up by 5 (caps at +20).
Trap Skill Adjustments
- Increased gold obtained from the “Pillaging Trap” effect.
- Increased damage dealt by “Bomb Snare.”
Name and Text Updates
- Added clarification that the “Phantom Grudge” area created by the “Dark Phantom” skill lasts for 5 turns.
- Renamed couple of Bernhardt’s effects:
- “Melee Defense Stance” → “Riposte”
- “Ranged Defense Stance” → “Repel”
- Adjusted some achievement description wording for better clarity
System & Visual Improvements
- When rerolling skills/stat cards, the card immediately before it will not appear again.
- Added tutorials for certain enemy and elite enemy skills.
- Added visual effects to help identify status effects.
- New status effect visuals for Bernhardt’s “Riposte” and “Repel.”
- Passive effect visuals for Fellheart’s “Shadow Armor” and “Shadow Shield.”
- You can now find hints for recruiting new characters starting right after the prologue.

Bug Fixes
- Fixed an issue where Vermilith would use Devour while under “Immobilized” status.
- Fixed an issue in the third Fellheart battle where Fellheart only used “Shadow Cyclone” once.
- Fixed a bug where Elena could make multiple moves under specific conditions while in “Lone Wolf” state.
- Fixed an issue where when in Concealed state, counterattack damage did not show in preview.
- Fixed an issue of “Lantern of the Dead” relic effect triggering when summons caused enemy retreats.
- Fixed a progression blocker where, if “Raven Contract” and “Pumpkin Seed Bundle” relics were both owned, and “Pumpkin Seed Bundle” became disabled due to a crisis event, the player could no longer interact with the Raven thereby halting the expedition.
- Fixed an issue where Behemoth would use the “Crashing Ram” skill on units in “Concealed” state.
- Fixed an issue where the game could softlock in a certain combat scenario under specific conditions
[1.0.12 Patch Notes]
We are bringing balance changes to accelerate permanent progression and ease the difficulty spike with the following changes–on top of bug fixes!
Changes/Improvements
As mentioned in our dev log, we are adjusting rewards as below, in order to improve the ratio of persistent progression to gameplay.
- Increased the number of Rune Fragment drops
Increased the number of Rune Fragment drops from boss fights, in order to reduce the time it takes to promote all characters/classes.- Act 1 Boss: 1 → 4
- Act 2 Boss: 2 → 4
- Act 3 Boss: 3 → 4
- Act 4 Boss 1: 1 → 2
- Act 4 Boss 2: 1 → 2
- Increased the amount of Partnership Points obtained after winning a battle
Increased the rate of acquiring Partnership Points. We would like to help expedite reaching Partnership Level 3 sooner.- Partnership Points Obtained per Battle: 10 → 20
- Increased the number of Sacred Embers obtained after winning a battle
Based on feedback that the Sacred Ember is slow to collect, we are making the following adjustments to Sacred Ember drops. We hope this provides a better player experience, in getting the team stronger through the Altar of Fire relative to the overall playtime.- Changed the base Sacred Ember drop from witting normal battles: 2 → 4
- Changed the number of Sacred Embers dropped from winning boss battles: 3/5/10 → 5/10/15
- Increased the rewards obtained from treasure chests in battle
Based on feedback that rewards from treasure chests are underwhelming compared to the time/effort they take, we increased the drops for some rewards from treasure chests.- Gold: 100-150 → 300-500
- Sacred Embers: 1-2 → 3-5
- Improved Laurent’s spell attacks
Based on feedback around Laurent’s spell cast range, we increased the range of the following spells, in order to make Laurent and his spells more effective.- Increased the range of Fireball, Hydro Bomb, and Glacial Gale
- Increased the Power value of Greater Fireball
Bug Fixes
- Fixed an issue that could cause the game to crash
- Fixed the issue where a concealed unit would be revealed, if it was healed while in concealment
















