Hey Agents,
ODS Kangaroo here – you probably already know me as the person you see all over Steam forums and Discord – that’s because I’m the Community Manager at Ocean Drive Studio.
Now that you’ve heard about the characters of Blackout Protocol, why don’t we move on to the fun stuff… the weapons! You got ones that go pew pew, ones that go boom, ones that go tck, and ones that go bzzz. I’ll explain a little further in case that went over your head. 😉
Here’s the breakdown – there are 4 different categories that all weapons can fall under. You’ve got the firearms, which are your typical weapons. Then you’ve got the psionic weapons, which attack your enemy’s psyche first. Next are the bionic weapons and last but not least are the R&D weapons, which were made within the S2P Corporation.
Firearm weapons are categorized in red within Blackout Protocol. These weapons include the following: Assault Rifle, Submachine Gun, Pump-Action Shotgun, Sniper Rifle, and Revolver. While these have power and that are weapons that you are used to playing with, they might not be the most fun or interesting to use.
Psionic weapons are categorized with the color purple. They include the Arc Cannon, Photon Cannon, and Sawed-Off Shotgun. Why purple, you may ask? These weapons attack your enemies’ (or teammates’) panic gauge before attacking their health. That’s the purple bar that is below your health bar. You’ll learn more about this in a future blog, so stay tuned.
Bionic weapons are categorized in green. These include the Plasmoid Launcher and the Flamethrower – just think of them as an extension of your arm. Spit out some nades that shock the enemies or flames that will burn them down. Your arm, your choice.
R&D weapons are categorized with the color yellow. Currently, there are two weapons: the Minigun and the Tactical Crossbow. These were both made within the S2P Corporation, probably not for the mission within Section 13, but hey, it works! These weapons work great when used strategically within a team. Hope S2P creates some more of these!
Now remember that you won’t start off with all of these weapons. As you go through Section 13, you’ll start collecting blueprints, which when you take to the Weapons Printer in a Safe Room, you’ll be able to permanently unlock those weapons. Once unlocked, you’ll be able to use that weapon on your next run! Also, each weapon has their own mods, so make sure to use the Synaptic Enhancements you get from Nethercubes to unlock them for the current run!
Since we’re still in Early Access, our team is planning on releasing more weapons and Synaptic Enhancements in the future! Hope you’re excited to see what we have in store for you! I’ll catch you in Section 13 🙂
– ODS Kangaroo