Meet the Developer: Jin Sang Kim

For today’s blog, please meet Jin Sang Kim, Creative Director for the first ever project at Ocean Drive Studio.

 

Quick Intro

Name: Jin Sang Kim
Your Role: Creative Director, crafting vision and leading game design decisions for the first project
What else?:
Hardcore gamer. I always need more time for games. Also, I have my own Twitch channel, streams various types of games during my free time.


Games as a Gamer

Favorite Games:
I have so many games to discuss, but if I need to pick only few…. Final Fantasy VII and The War of Genesis would be my choice. These two games have been my all time favorite.. and I have even introduced these two as my favorite games when I have submitted my cover letter to Nexon more than 10 years ago.

FINAL FANTASY VII – MY ALL TIME FAVORITE RPG

These two games made me think of becoming a game developer. The story and the visual presentation were extraordinary, both games had me go through wave of emotions. I am super happy that I will have chance to play the remake version of both games!

Recently, Last of Us part 1 and 2 gave me similar experience, and if I have to pick more games, I wouldn’t hesitate to discuss Last of Us part 1 and 2!

THE WAR OF GENESIS II : ONE OF THE MOST SUCCESSFUL KOREAN PREMIUM GAME IN THE PAST

 

I have completed playing many different games in 2020. On top of Last of Us part 1 and 2, I am currently playing Witcher 3 and Starcraft 2: Legacy of the void. All the games I have been enjoying are the games with greatness in their own genre.

Favorite Game Studios:
My favorite game studio is Nintendo, and I have huge respect towards Shigeru Miyamoto. One of my goal as a game developer is creating a game which can be enjoyed by my families, and future families for a long time. Nintendo has been always focused on this vision and have been successfully creating games for everyone.

 

Games as a Developer

Start of the Gaming Career:
I have always loved playing games. I have been caught playing games (when I was supposed to do other stuff) so many times.. that I can’t even count.. It was just an ordinary event, my mother taking out my keyboard from the computer or slapping my back.

I loved playing all kinds of games but it was when I have completed Final Fantasy VII and The War of Genesis II, I started to dream of having my name on the ending credit of the game. I was a high school student at the time and I have made up my mind I would major in computer science.

Key Philosophy:
It’s pretty simple. My focus developing games is “creating a fun experience.”

What made you Join Ocean Drive Studio?:
The biggest reason behind joining Ocean Drive Studio was, my belief in the team. I have known most of the talents at Ocean Drive for a long time, and I have no doubt I can purely focus on making a fun game. Also, my 20 years of experience working in game development gave me learning that it’s not easy to complete a game project. And knowing the team at Ocean Drive, I was certain that I would be able to ship more / great games with this team.

My Past Projects:
I have worked on many different classic RPG titles as an engineer at Nexon. I have joined the team working on Kingdom of the Winds, Dark Ages, Elancia, and was able to work on Asgard and TalesWeaver from the scratch.

It has been always super tough to complete and ship game projects, and my experience working on multiple online RPG projects in my early career had helped me with my latter projects.

After my early days at Nexon, I have started my own development studio called JustNine. I have directed multiple projects in various different genre. It includes fishing game World Tour Fishing(KOR name 청풍명월) for PC and mobile, and mobile platformer called Hell Kid. During my JustNine days, I had to play multiple roles and I was happy that I could work on my own games.

Hell Kid – Mobile Platformer

Before joining Ocean Drive Studio, I worked as live game director / creative director for the mobile SRPG/Tactical RPG Romance of Three Kingdoms: Legend of Cao Cao. My focus at the time was cultivating the game service with the community. I have worked on developer notes, and even did Twitch streaming to discuss the game. It was an eyeopening experience for me as a game developer and loved the fact that I could work with the community real-time by discussing topics via streaming.

Official Twitch Streaming – ROTK Legend of Cao Cao

 

As Jungsoo and Jae have discussed with other blogs, I really love the fact that Ocean Drive Studio’s open development approach. For our first project, I am planning to meet the community on regular basis!

 

Personal Stuff

I have adopted a hedgehog with my kids. Hedgehog was 1 month old and we have been taking care of him for a month. Will share photo of him sometime soon!

By the way – I am streaming regularly! If you are curious what kind of games I play, and want to say hi please stop by (and follow my channel! – https://www.twitch.tv/xxxmind). I stream in Korean, but if you leave a chat in English I will greet you! If needed I can stream in English too!

 

I am super excited to introduce myself to the future fans of our first project and can’t wait to share the game in the future.

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[…] interviewed Ocean Drive creative director Jin Sang Kim and Head of Global Affairs Jungsoo Lee about Lost Eidolons and their goals. The studio is running a […]

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[…] interviewed Ocean Drive creative director Jin Sang Kim and head of global business Jungsoo Lee about Lost Eidolons and their goals. The studio is running […]

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[…] ओशन ड्राइव का साक्षात्कार लिया रचनात्मक निर्देशक जिन संग किम तथा वैश्विक व्यापार के प्रमुख […]

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[…] interviewed Ocean Drive creative director Jin Sang Kim and head of global business Jungsoo Lee about Lost Eidolons and their goals. The studio is running […]

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[…] interviewed Ocean Drive creative director Jin Sang Kim and head of global business Jungsoo Lee about Lost Eidolons and their goals. The studio is […]

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[…] interviewed Ocean Drive creative director Jin Sang Kim and head of global business Jungsoo Lee about Lost Eidolons and their goals. The studio is […]

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[…] interviewed Ocean Drive creative director Jin Sang Kim and head of global business Jungsoo Lee about Lost Eidolons and their goals. The studio is […]

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[…] interviewed Ocean Drive creative director Jin Sang Kim and head of global business Jungsoo Lee about Lost Eidolons and their goals. The studio is running […]

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[…] interviewed Ocean Drive creative director Jin Sang Kim and head of global business Jungsoo Lee about Lost Eidolons and their goals. The studio is running […]

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[…] interviewed Ocean Drive creative director Jin Sang Kim and head of global business Jungsoo Lee about Lost Eidolons and their goals. The studio is […]

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[…] interviewed Ocean Drive creative director Jin Sang Kim and head of global business Jungsoo Lee about Lost Eidolons and their goals. The studio is running […]

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[…] interviewed Ocean Drive creative director Jin Sang Kim and head of global business Jungsoo Lee about Lost Eidolons and their goals. The studio is running […]

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[…] interviewed Ocean Drive creative director Jin Sang Kim and head of global business Jungsoo Lee about Lost Eidolons and their goals. The studio is running […]

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[…] interviewed Ocean Drive creative director Jin Sang Kim and head of global business Jungsoo Lee about Lost Eidolons and their goals. The studio is running […]

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[…] interviewed Ocean Drive creative director Jin Sang Kim and head of global business Jungsoo Lee about Misplaced Eidolons and their objectives. The studio […]

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[…] interviewed Ocean Drive creative director Jin Sang Kim and head of global business Jungsoo Lee about Lost Eidolons and their goals. The studio is running […]

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[…] interviewed Ocean Drive creative director Jin Sang Kim and head of global business Jungsoo Lee about Lost Eidolons and their goals. The studio is running […]

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[…] interviewed Ocean Drive creative director Jin Sang Kim other Global Business Chief Jungsoo Lee about Lost Eidolons and their goals. The studio is running […]

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[…] interviewed Ocean Force ingenious director Jin Sang Kim and head of world enterprise Jungsoo Lee about Lost Eidolons and their targets. The studio is […]

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[…] interviewed Ocean Drive creative director Jin Sang Kim and head of global business Jungsoo Lee about Lost Eidolons and their goals. The studio is running […]

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[…] interviewed Ocean Drive creative director Jin Sang Kim and head of global business Jungsoo Lee about Lost Eidolons and their goals. The studio is running […]

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[…] spoke with Ocean Drive imaginative supervisor Jin Sang Kim and also head of worldwide service Jungsoo Lee regarding Lost Eidolons and also their […]

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[…] Jin Sang Kim and Jungsoo Lee helped found Ocean Drive to do something different. Veterans of publishers such as Nexon, Kim (Ocean Drive’s creative director), Lee (its head of global operations), and their fellow developers wanted to make a role-playing game without the constraints of the online free-to-play model. They wanted to combine deep systems and tactical combat with an engaging, well-developed story, such a tale as you can’t convey in games like Lineage. […]

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[…] Jin Sang Kim and Jungsoo Lee helped found Ocean Drive to do something different. Veterans of publishers such as Nexon, Kim (Ocean Drive’s creative director), Lee (its head of global operations), and their fellow developers wanted to make a role-playing game without the constraints of the online free-to-play model. They wanted to combine deep systems and tactical combat with an engaging, well-developed story, such a tale as you can’t convey in games like Lineage. […]

trackback

[…] Jin Sang Kim and Jungsoo Lee helped found Ocean Drive to do something different. Veterans of publishers such as Nexon, Kim (Ocean Drive’s creative director), Lee (its head of global operations), and their fellow developers wanted to make a role-playing game without the constraints of the online free-to-play model. They wanted to combine deep systems and tactical combat with an engaging, well-developed story, such a tale as you can’t convey in games like Lineage. […]

trackback

[…] Jin Sang Kim and Jungsoo Lee helped found Ocean Drive to do something different. Veterans of publishers such as Nexon, Kim (Ocean Drive’s creative director), Lee (its head of global operations), and their fellow developers wanted to make a role-playing game without the constraints of the online free-to-play model. They wanted to combine deep systems and tactical combat with an engaging, well-developed story, such a tale as you can’t convey in games like Lineage. […]

trackback

[…] Jin Sang Kim and Jungsoo Lee helped found Ocean Drive to do something different. Veterans of publishers such as Nexon, Kim (Ocean Drive’s creative director), Lee (its head of global operations), and their fellow developers wanted to make a role-playing game without the constraints of the online free-to-play model. They wanted to combine deep systems and tactical combat with an engaging, well-developed story, such a tale as you can’t convey in games like Lineage. […]

trackback

[…] Jin Sang Kim and Jungsoo Lee helped found Ocean Drive to do something different. Veterans of publishers such as Nexon, Kim (Ocean Drive’s creative director), Lee (its head of global operations), and their fellow developers wanted to make a role-playing game without the constraints of the online free-to-play model. They wanted to combine deep systems and tactical combat with an engaging, well-developed story, such a tale as you can’t convey in games like Lineage. […]

trackback

[…] Jin Sang Kim and Jungsoo Lee helped found Ocean Drive to do something different. Veterans of publishers such as Nexon, Kim (Ocean Drive’s creative director), Lee (its head of global operations), and their fellow developers wanted to make a role-playing game without the constraints of the online free-to-play model. They wanted to combine deep systems and tactical combat with an engaging, well-developed story, such a tale as you can’t convey in games like Lineage. […]

trackback

[…] Jin Sang Kim and Jungsoo Lee helped found Ocean Drive to do something different. Veterans of publishers such as Nexon, Kim (Ocean Drive’s creative director), Lee (its head of global operations), and their fellow developers wanted to make a role-playing game without the constraints of the online free-to-play model. They wanted to combine deep systems and tactical combat with an engaging, well-developed story, such a tale as you can’t convey in games like Lineage. […]

trackback

[…] Jin Sang Kim and Jungsoo Lee helped found Ocean Drive to do something different. Veterans of publishers such as Nexon, Kim (Ocean Drive’s creative director), Lee (its head of global operations), and their fellow developers wanted to make a role-playing game without the constraints of the online free-to-play model. They wanted to combine deep systems and tactical combat with an engaging, well-developed story, such a tale as you can’t convey in games like Lineage. […]

trackback

[…] Jin Sang Kim and Jungsoo Lee helped found Ocean Drive to do something different. Veterans of publishers such as Nexon, Kim (Ocean Drive’s creative director), Lee (its head of global operations), and their fellow developers wanted to make a role-playing game without the constraints of the online free-to-play model. They wanted to combine deep systems and tactical combat with an engaging, well-developed story, such a tale as you can’t convey in games like Lineage. […]

trackback

[…] Jin Sang Kim and Jungsoo Lee helped found Ocean Drive to do something different. Veterans of publishers such as Nexon, Kim (Ocean Drive’s creative director), Lee (its head of global operations), and their fellow developers wanted to make a role-playing game without the constraints of the online free-to-play model. They wanted to combine deep systems and tactical combat with an engaging, well-developed story, such a tale as you can’t convey in games like Lineage. […]

trackback

[…] Jin Sang Kim and Jungsoo Lee helped found Ocean Drive to do something different. Veterans of publishers such as Nexon, Kim (Ocean Drive’s creative director), Lee (its head of global operations), and their fellow developers wanted to make a role-playing game without the constraints of the online free-to-play model. They wanted to combine deep systems and tactical combat with an engaging, well-developed story, such a tale as you can’t convey in games like Lineage. […]

trackback

[…] Jin Sang Kim and Jungsoo Lee helped found Ocean Drive to do something different. Veterans of publishers such as Nexon, Kim (Ocean Drive’s creative director), Lee (its head of global operations), and their fellow developers wanted to make a role-playing game without the constraints of the online free-to-play model. They wanted to combine deep systems and tactical combat with an engaging, well-developed story, such a tale as you can’t convey in games like Lineage. […]

trackback

[…] Jin Sang Kim and Jungsoo Lee helped found Ocean Drive to do something different. Veterans of publishers such as Nexon, Kim (Ocean Drive’s creative director), Lee (its head of global operations), and their fellow developers wanted to make a role-playing game without the constraints of the online free-to-play model. They wanted to combine deep systems and tactical combat with an engaging, well-developed story, such a tale as you can’t convey in games like Lineage. […]

trackback

[…] Jin Sang Kim and Jungsoo Lee helped discovered Ocean Drive to do one thing totally different. Veterans of publishers comparable to Nexon, Kim (Ocean Drive’s inventive director), Lee (its head of worldwide operations), and their fellow builders wished to make a role-playing sport with out the constraints of the web free-to-play mannequin. They wished to mix deep programs and tactical fight with an enticing, well-developed story, such a story as you possibly can’t convey in video games like Lineage. […]

trackback

[…] Jin Sang Kim and Jungsoo Lee helped discovered Ocean Drive to do one thing completely different. Veterans of publishers comparable to Nexon, Kim (Ocean Drive’s artistic director), Lee (its head of worldwide operations), and their fellow builders wished to make a role-playing sport with out the constraints of the net free-to-play mannequin. They wished to mix deep programs and tactical fight with an enticing, well-developed story, such a story as you may’t convey in video games like Lineage. […]

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