Dev Update: Battle Map Environment Design

Happy Friday, tacticians!

Before you all take off to enjoy your weekends, we wanted to share a few updates on the stage graphical design for battle maps in Lost Eidolons. We read a few comments during our project reveal on how the stage and area design needed to look more interesting during fights, so we made it a point to start applying some levels of polish on the visuals in a few of these areas. These are still not final and we intend to continue improve them over time. Check them out below:

What do you think of these designs? Would it be up to your aesthetic expectations if all the areas had this level of detail? Do you feel like it’s not enough, or that there are still areas of improvement? Let us know in the comments or on Discord!

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