Demo Play 24-Hour Recap

Greetings, Tacticians!

It’s been over 24 hours since the Lost Eidolons gameplay demo became available to install and try out on our Steam store page. During the preparation for this, our team worked diligently to ensure the game’s build was stable and playable for multiple language options. Some of them were up working until as late as 3 AM in Korea making finishing touches!

Meanwhile on our end, we set up our stream room in our office and tried our hand at streaming on Steam for the first time. It worked swimmingly! And we managed to set up a looping livestream to show newcomers to the game page what the tactical turn-based gameplay was all about.

We were also super excited to see an awesome amount of highly constructive feedback from our community. With their help, we’re planning on creating a game with an open development plan where players can contribute towards the creation of the project together.

Check out just a few of the feedback our players provided so far that we want to act on:

  • More detailed combat information. A lot of folks felt like there wasn’t enough information provided in the UI to make detailed decisions. Whether that meant being able to expand status effect menus, see weakness or strengths when using types of attacks against types of armors, or even being able to see when a unit still has an action left in the turn more visible.
  • Dealing with line-of-sight issues during combat. Fantasy game aside, units should be able to see where they’re casting or firing an arrow to successfully hit that spot.
  • Better camera controls. It might have been a little challenging at times to work the camera to get it in the exact position that you wanted it.

All feedback will be reviewed, and we’ll share a list of the actionable items after Steam Next Fest has concluded.

Before Steam Next Fest ends, we want to do a stream on Monday, June 21st as an opportunity for community members to ask questions about Lost Eidolons while the demo is still playable. The stream will take place on our Twitch channel at 7:00 PM PDT. You can join Community Manager Pat and Creative Director Jin Sang as they answer questions about the demo, the current developments, and what’s ahead for Lost Eidolons.

Edit (6/21 12:30 PM PT): The post-demo feedback livestream will be held on Tuesday, June 22nd at 7:00 PM PT!

If you have any questions about the game as well, it’s a good opportunity to head on over to our Discord server and ask them in the #town_hall channel! We answer literally anything and everything. It’s also a great opportunity for you to leave messages in the #feedback channel to directly contribute towards the development of Lost Eidolons!

Enjoy the demo and make sure to check out the special events!

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Pat

Lead Social & Community Manager at Ocean Drive Studio!

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