The Tactician’s Guide to Artemesia #6


What up y’all? I’m Brandon, Localization Editor at Ocean Drive studios, and today I’ve been strong-armed politely asked to bring you some piping-hot Content about something no self-respecting RPG would be complete without:

L O R E ๐Ÿ“” ๐Ÿ“š ๐Ÿค“ (<– thatโ€™s you)

For those who haven’t been following the game since its wee baby days on Kickstarter, Lost Eidolons is a turn-based tactics RPG set in a fantastical medieval world which has recently come down with a bad case of mass feudal warfare.

In building the continent of Artemesia, where the game takes place, the team strove to create a setting that felt at once evocative and familiar, suggesting a world and history expansive enough to support a franchise, without burying players under a wall of made-up dates and proper nouns.

Cuz, yknow, some people enjoy a game with a good story, but they’re not here for a whole fictional history lecture.

These people are cowards. I do not respect them.

Nonetheless: to satisfy such individuals, Lost Eidolons keeps the worldbuilding brisk and broad. There’s an Emperor, Ludivictus. There’s an evil empire named after him, staffed up with crappy little lordlings and corrupt bureaucrats. Twenty years ago, there was a big war about all this. Lots of folks are still salty about it. And now that Ludivictus qualifies for the senior discount at Denny’s, they’ve decided to take another crack at killing him.

Isoro of House Feniche, leader of the Benerian rebellion.

But for all the sickos out there who ENJOY reading fantasy tax policy and academic arguments about the origins of magic, we’ve got a codex with around 150 entries that unlock over the course of the game, ready for citation in the Reddit argument of your choosing.

LAP IT UP NERDS. (It’s me, I am nerds.)

There are also around 70 in-game documents written by various characters, which you can find strewn about the game’s camp sections.

Heck, we even have codex entries ABOUT the in-game documents!

you LIKE that?? you FREAK???

The goal is to present a game with a story that operates like a swimming pool: a shallow end for those who just want to splash around a bit, and a deep end for the weird kids who like to blow out all their air and hang out down on the bottom. Sitting. Contemplating sunbeams. Thinking about time. It’s so peaceful down there, away from the world. These mortals. The constant ping of their Jira tickets. Alas, the flesh is weak, and cries for air . . .


Would love your thoughts, please comment.x