Greetings, Tacticians,
We are releasing version GM1.03.00.R320 to apply the following fixes and improvements.
The patch will be live at:
- 3 PM PST, November 29th, 2022
- 6 PM EST, November 29th, 2022
- 12 AM CET, November 30th, 2022
- 8 AM KST, November 30th, 2022
Please note that if you are playing at this time, your game will not be interrupted. You will be prompted to download the patch the next time you open Lost Eidolons.
We also have an important note about the Bracelet of Durability stat fix. If you have a mid-battle save with a character equipping the Bracelet of Durability item, please refer to the details we share below.
Now, here’s a word about this patch from Jin Sang Kim, the Creative Director of Lost Eidolons.
Hello, everyone!
This patch brings some small-but-important changes before we roll out the big patch in December (December patch will bring New Game+ and dialogue cutscene updates that I introduced before).
First of all, we made changes to the battle restart feature. You now have the option to start from the battle preparation phase. If you prefer, you can also choose the existing restart method–restarting from the very first turn. With this change, you can quickly make adjustments to your setup and get back into action when you restart a battle.
We also adjusted the battle balance for chapters 8 and 18. We felt those two battles may have been a huge difficulty spike for many players, so we focused on taming that spike a little bit. We also made it easier to get the very first recruitable character, Karin. There is power in numbers, so this should also help you with the subsequent battles!
Last but not least: I would say the biggest changes we bring in this patch would be enabling a proper Lost Eidolons experience on the Steam Deck. We fixed an issue with cutscenes so that they now show properly on the Steam Deck. Moreover, we added the option for changing the UI font size, which improves readability. We strongly believe these changes create a better experience to those who enjoy Lost Eidolons on a handheld device!
– Jin Sang
Patch Notes
Community-Requested Fixes and Improvements
- Make it easier to know which rapport gift works best for whom
- Added icons to note gift categories that are effective for each character. These will be hidden at first, but will start unlocking when you give gifts that the character likes.
- Go to prep screen when restarting battle
- Added options when restarting battle: you can choose to start from either the very first turn (as before) or the battle preparation phase.
- Font too small in UI
- Starting with this patch, the default value for subtitle & UI font size will be applied as large font.
- The change will not be applied for players who previously set the font size under Settings. Players who have not will see the large font applied by default.
- Added UI font size option to Settings (can be set to default or large font)
- Improved Chinese font size. We will continue to make further improvements.
- Starting with this patch, the default value for subtitle & UI font size will be applied as large font.
- Auto-save indicator
- Added an auto-save message on the top left of the screen, which will show when the game saves automatically.
- Steam Deck compatibility
- Fixed the issue where cutscenes showed as a black screen on the Steam Deck.
- Ch. 18 battle difficulty
- Adjusted the difficulty of Ch. 18 battle
- The miners will now survive longer than before.
- Adjusted the mix of classes of enemy units.
- Adjusted the difficulty of Ch. 18 battle
Other Fixes and Improvements
- Fixed the incorrectly implemented stats on the quest item Bracelet of Durability, which you obtain during a side quest in Ch. 14.
- [IMPORTANT] If you have a unit equipped with the item and saved mid-battle, using Continue to resume the battle may cause a crash. While the crash happened very rarely during our testing, when it happened, it resulted in losing that save file.
If you are unsure, you may want to wait on the update until you check and save at a point where you are are no longer equipping the item.
- [IMPORTANT] If you have a unit equipped with the item and saved mid-battle, using Continue to resume the battle may cause a crash. While the crash happened very rarely during our testing, when it happened, it resulted in losing that save file.
- Added a tutorial on Bond Effect during Ch. 4 battle.
- Added a message to let you know there are quests that are not being tracked, when you have 3 or more quests currently in progress.
- Added missing quest text: some quests in Ch. 10 & 11, as well as the Journal menu.
- Added notification messages for save file errors.
- Adjusted the difficulty for recruiting Karin by building rapport with her. Players can now recruit her more easily.
- Adjusted the difficulty of Ch. 8 battle.
- [SPOILER; drag text to the right to see] The debuff that triggers when you destroy the Unfortified Wall will be applied to all enemies except for the boss.
- Fixed text issues for skills: Prudent Strike and Chains of Ascuasa (Balastar’s skill).
- Fixed the issue where the different areas were not shown on the camp map, if you opened the map while standing in-between areas.
- Fixed the issue where there could be an infinite attack loop when using the Relentless Strike skill.
- Improved so that you can retrieve equipment from characters that leave the camp.
- Some characters’ equipment can be retrieved by talking to others in the camp after they are no longer available.
- Other characters’ equipment will be automatically retrieved when they leave the camp.
- Improved game’s stability related to crashes and controls.
- Improved notifications for obtaining items by adding sound effects and making them last longer.
- Removed Restart from the menu in Ch. 0 tutorial battle.
Thank you for your patience as we continue to fix issues and provide more improvements per your suggestions.
If you would like to report issues and/or suggestions of your own, please use our Feature Upvote board!
– The ODS Team